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Joshua Zephyrius is the second Lesser Deific King of Ventilus and its current ruler. He is the protagonist of the Ancient Kings series and the persona of User:Aethervallum.


History

Spoiler warning: Plot and/or ending details follow.

Early Life

He was born in Cryglen City, the capital city of Avalaera in Ventilus on October 4, 2000 ATS. His parents were Zephyrus Zephyrius and Callia Celerea. He is the eldest offspring among two children. His younger sister was named Severina Zephyrius, the current Ventilus Princess. He was the crown prince of Ventilus Royal Hierarchy. When he was over 280 years old, his ancestor Aeolus Celerea, granted him the authority to become the Ventilus King after his father.

When he was eight years old, he met Caitlineia Eurius, the daughter of their hospitable neighbor, which was a Ventilusian couple living in a dainty shrine, symbolizing the Pagonian spirit. They lived together as childhood friends. However, three years later, Caitlineia was separated from him by a renegade Pyronian dragoon, turning her into a slave. He swore to bring his friend back by settling the situation with the man in a peaceful way.

Meeting Astreia and the Shadow Knight

Main article: Zephyrian Chronicles/Chapter 1: Deathly Dusk, Halcyon Dawn


Reminiscing the Past

Main article: Ancient Kings: Transitions/The Ventilus King: Year 2757-2765

He appeared as the 757-year old Joshua Zephyrius, the protagonist of the story. He traveled along with Reius Draganea and Astreia Arcstellaerea to stop the conflicts between the Pyronian monarchy and the renegades led by the Shadow Knight. He investigated the occurrences to find a lead behind the long-term enslavement of his dearest childhood friend Caitlineia and the connection of Astreia with the Shadow Knight.

On January 2, 2757 ATS, there was a meeting among the members of Empyrean Conclave. They discussed the disputes of the Pyronian monarchy and the renegades within the volcanic territory, as well as the relation of a mage who possessed a great aptitude in the arts of Ancient Light Magic and Ancient Dark Magic, also known as the Moonlight Priestess. The modernization of Antiquus was also dissertated. After the meeting was adjourned, Joshua exited the Zephyeur Castle to visit the continent Pyronia.

In Calderum proper, Joshua was seen strolling around the public market. He walked along the sidewalk and met Astrapea Salamandra, an acquaintance and the princess of Pyronia. They conversed, until Astrapea asked Joshua out to eat with them at Salamandras Castle as a token of gratitude for his assistance. However, all of a sudden, explosions resounded the air of the city. Most of the locals retreated to the nearest citadel. The two went up to higher ground to inspect the situation. To their surprise, they saw a battalion of Pyronian warriors from afar, setting foot towards the castle. They seemed to be rebels, because they wore onyx armor instead of the usual zuccorchite armor.

When they arrived, they saw the rebels about to fight the royal soldiers, but the Pyronia King, Louisius Salamandra himself intervened. He challenged Algis to a one-on-one battle in which the latter accepted. Algis demanded the maiden standing with the rebels behind him to create a barrier to surround them.  The lady cast her magic to do so, causing the two contenders to begin the battle. Teardrops fell from the woman's eyes, causing Joshua to stealthily assault the rebels guarding her in an instant. He eventually subdued them, causing them to flee. After the skirmish, he approached the maiden, whom in turn hugged him. She asked him if he still remembered her. However, he did not get a clear image of her from the past. The maiden introduced herself as Astreia Arcstellaerea to refresh his memories, but he barely got a shred of memory. Fortunately, he thought she was familiar when he heard of her name. Afterwards, they reunited with Astrapea and went back to the castle of Zephyeur, the capital building of the continent Ventilus.

As they returned, they prepared themselves to go to the Pristine Snow Carnival for a visit. At late afternoon, the carnival was bustling with women and children, albeit some men were attending to them. As Joshua, Astreia, Cephelia, and Astrapea were having fun in the place, some mysterious figures were watching them from the Ferris wheel. Moments later, there was strife as the figures started to raze the carnival in order to retrieve Astreia. Joshua was battling with multiple Pyronian warriors while Astrapea and Cephelia support him from both sides. Algis appeared amidst the strife and attempted to sneakily attack Joshua with his halberd yet he failed as Joshua had already perceived his presence, resulting in him retaliating with his sword. However, he did not anticipate that Algis retaliated as well by sending a black fireball at him. Fortunately, he dodged it as well. Algis was knocked down by a thrust attack delivered by Astreia's staff. She began to reveal herself underneath her priestess robe. Joshua, taking notice, widened his eyes as if he had already met such an individual by her hair. However, he was yet to look directly at her. As Astreia made her decision to never come back to Algis and stay with Joshua as she had nowhere to go to, she easily disposed of Algis with her regained strength from Ancient Light Magic. This resulted to the enemy retreating. As Astreia turned to Joshua, the latter was struck with a vague flashback of him and her in the past. Joshua realized that he was getting to remember Astreia as she was since past times.

The Shared Woes

Main article: Ancient Kings: Transitions/The Benthos King: Depths of Strength

The Regimenian Invasion

Imperial Awakening

Main article: Imperial Awakening

The Regimenian Invasion on Mobius

Main article: Empyrdom x Jkirk Federations: Fray of the Multiverse/Chapter 1: Crossroads of Fate

Meeting Io Iapetus

Danger in the Ether Forest (SF)

Main article: Welcome to the Ether Forest

He first appeared within the Ether Forest after an interference in his tachyonic warpdrive sequence when he was under Regimenian pursuit. He knew of the same forest he usually took respite in when he was lonely because of the very familiar presences of magical spirits in the area. He met the anthropomorphic version of his close friend Io Iapetus and immediately knew the former because of her identical characteristics. He attempted to rescue her when fire afflicted the forest which weakened her.

When he carried her on his back, he encountered Ruben the Hedgehog of Universe 6, who in turn mistook them both for the "fire putters". He asked Ruben if he had the resolve to protect the forest. The latter was quite determined to carry out his promise. He followed Joshua as the latter said so.

However, Vermudegarii started to attack them. However, Ruben and Io had escaped to the cabins as Joshua and Vermudegarii were left to battle. The latter was at a fair disadvantage because of the Geh'amm Scwaerand. He deliberately revealed half of his new plans to challenge him. He then went to the direction of the cabins as he had read the life force signatures of Ruben and Io.

Vermudegarii was seen by Ruben who in turn regrouped with Joshua to begin their retaliation. Vermudegarii began to use his signature fog attack to use his secret magnetic ability but was interrupted by Joshua's Dual Geh'amm Scwaerand which rent the cloud into two separate banks. When he sent a battalion of carrion pygmies to overwhelm the three, Joshua ascended to his Zephyrian State while Ruben ascended to Super.

Mystic Crepuscularity

Main article: The Midnight Zone

Joshua first appeared inside the Primordial Archetype Tachyon with Caitlineia. The Empyrdom was in a joint mission with the Jkirk Federations. As his forces built their main fortifications on the zone, a giant biped lupine monster named Wolfor approached them, wondering what their business in the zone is. Joshua ordered his plasma troopers to aim their firearms at the monster to warn him of the danger should he choose to attack the Empyrdom. The reality invaders surveyed the zone, only to detect dark magic signatures and a vague horizon of the northern mountain and the western lake. Wolfor bade Joshua farewell after offering his invitation of assistance should the Empyrdom experience some problems. However, Joshua does not quite trust the local company, knowing that the wolf was of the zone itself.

Anticytherian Circle Tournament of 2016

Main article: Anticytherian Circle/2016 Tourney

Empyrdom-Federations Alliance

Journey with the Vis Herae

Exposition Arc

Neos Etos Arc

Starting a Family

The Ouroboros of Strife

Spoilers end here.

Personality

He is always calm and collected, even when at tense situations, to the extent that he is not affected by generally traumatic situations. Because of this, he can be a very cold and stern man at first sight. This trait is a great factor in his battle performance, wherein his concentration stays stable in the face of any foe. This also makes him very efficient because he does not hesitate to fight anyone as long he fully believes on what is right.

Despite his unshaken tranquility, there are only few things that can trigger his anger. First is the lack of courtesy in the face of authority. He demands that any person should show respect, if not completely obey, to the authority, despite their transgressions. He believes that any kind of formal authority is bestowed by Photos. Therefore, if any Antiquian should do any offense against the authority, he has automatically offended Photos himself. Second is when his relatives are being harmed by others. He will stand up to protect them with the capabilities he currently has. Third is flamboyant people. He hates people who flaunts his traits in the presence of many people.

He might display arrogance at times during battle, but he displays incredible prowess in using his innate abilities to back it up. As he aged and became the Archon Emperor of the Empyrdom, he became more aware with opponents, thus taking caution as to not underestimate them.

When he was 757 years old, he lived at the thought of the tragic incident 749 years ago when Caitlineia was separated from him by a Pyronian dragoon. He felt a deep sense of regret since he failed to save his childhood friend at the cost of his own life. This incident also caused him to be more melancholy than he was before. On the flip side, it also helped him to live as a noble gentleman, doing his best to give great value for women and to protect them from evil. Despite his melancholy, he kept his cool during battles involving damsels in distress.

As the Archon Emperor of the Empyrdom of Anticytheris, he is a very analytical leader. Before proceeding to war, he organizes all of his troops according to the situation at hand. However, he easily gets disappointed when any of his officers are not knowledgeable enough of his explanations, especially when these officers are newly promoted in the army. That is why he always trains them on how to use their mind well in battle.

He is a compassionate person, always helping those in need. As a father, he has indomitable willpower, willing to sacrifice himself to protect his family, especially her wife Caitlineia. As much as possible, when his wife is about to enter a battle by herself, he takes the stead to prevent her from taking too much harm, even though she cannot die. It is because he values his wife a great deal despite her current situation.

In certain occasions, he puts on a serious expression to counter Reius' jests concerning women that he secretly admires. However, he is actually flustered inside but only hides it very well. He believes that these feelings are only temporary and require no attention.

One of his hidden characteristics is his frankness and perfectionism. As a person born with the Melancholic temperament, he values perfection, which also reflects his efficiency in most activities. When he observes that a person that he knows well repeats the same mistake, he will rebuke that person. He also dislikes the attitude of people that dodge conversations by playing dumb, taking things too literally, and jump to conclusions while the perceived problem has not been completely solved yet.

Powers

Unlike the general concept of how divinity drastically fuels powers of deific characters, Joshua's divine powers are rooted from Aeter, the absolute supreme god of Heluxion, in which while other deific characters possess powers that negate divine power, Aeter's blessing is eternal. Simply put, its divinity is entirely different from the common divinity in popular culture. Thus, it is unaffected by related but not similar divine powers that cancel divine power, except those who have their powers rooted from a supreme god of his or her continuity as well.

Ancient Wind Magic

Joshua has fully mastered Ancient Wind Magic when he was 280 years of age. He was taught by his ancestor to be a master practitioner of this magic in order to prove that his powers speak of his authority as the second Lesser Deific King of Ventilus. He possesses a godlike control over wind, allowing him to utilize wind around him in any form at will. He is able to release a large amount of energy in few seconds to cast devastating spells associated with the latter magic. Moreover, this type of magic is highly complex even for Antiquians; only the prophesied Ancient Kings of Ventilus are able to learn it through their predecessors.

This degree of wind magic involves the instantaneous release of wind energy at pure wavelengths, allowing it to easily outmatch the power of average-tier pyrokinesis or fire magic and even related pyrokinesis or fire magic of divine origin (but not as potent against Ancient Fire Magic). This is because Joshua, as an Ancient King, has a level of soul resonance which is completely acclimated to the pure essence of wind itself, which allows him to freely absorb the energy for regenerative purposes or to fuel his own attacks when the energy he is absorbing to more than the capacity of his mana pool. Both of these functions are automatically carried out case-wise.

Since he is of Zephyrian birth, he utilizes Ancient Wind Magic in Zephyrian Aerokinetic Style. As an example, he often incorporates his use of Ancient Wind Magic with physical attacks and further enhances his proficiency in close combat through inherently high motor skills to compensate for his slight weakness against physical attacks.

Even such a destructive form of magic has its hidden flaws. It can be easily countered by Ancient Fire Magic, usually used by the Pyronia King Louisius Salamandra. When both attacks of these two magic collide, the fire overwhelms the wind, increasing the fire attack's strength and potency fourfold. Even though Joshua has god-like control over wind through this magic, it can be interrupted even by non-Antiquian metamagic. This situation would require Joshua to ascend to Zephyrian State in order to attain far higher control.

Standard antimagic and certain types of antimagic are not very effective against this type of magic because of the fairly high presence of Photos' absolute divine power within it that resists darkness-based magic. That being said, only Antiquian antimagic can effectively counter it.

Ancient Lightning Magic

Ancient Time Magic

This branch of magic is very rare and has been used even before the 1st Lesser Deific Kings were born. It is one of the most powerful forms of magic mentioned in Antiquian lore and is one of the primary affinities of Ishtukham, the Heavenly Archon of Time, Gravity, and Life. However, usage of this type of magic requires a very high level of concentration and is also mentally taxing to cast. Because of this condition, Joshua is only to cast the magic circle twice and cast spells within the interval twice. When he exceeds, the next spell will not be cast and the user's mental concentration will be temporarily impaired for approximately 30 minutes or will range until a day. This is because only Ishtukham aside from Photos has the pristine ability to manipulate time. To compensate for such a weakness, Joshua uses Tachyon Magic instead of Ancient Time Magic to minimize health risks involved.

Ascensions

Joshua is able to ascend to a stronger form by using the power of the seven Ancient Keystones or their enhanced versions called the Aeternal Keystones.

To ascend, he first casts a magical heptagon on his wake. From each vertex of the heptagon has a small magic circle with a line connecting them together. Each Ancient Keystone nearby will float above each circle. To harness their powers, Joshua casts a floating rune that floats before him. Afterwards, he will stretch his arms sideways and reach forth his palms towards the rune. To unlock the energy channel within the rune, he will swipe it in an upward motion with both index and middle fingers, causing the rune to dissipate. Eventually, the user will be surrounded in a beam of light and emerge from a surge of massive energy, resulting in an ascension of the user's current form.

Joshua has three ascensions: the Zephyrian State, the Ancient Archon, and the Aeternal Archon. The Archon States, however, are incredibly inaccessible because the Ancient Keystones were long lost deep in the planet of Antiquus. These, however, were found during 3238 ATS, in which the Empyrdom has conducted an interplanetary expedition around Antiquus to search for the keystones. The Zephyrian State is merely a power boost in times of emergencies, due to certain occasions that he needs complete control over wind against metamagic.

The Aeternal Keystones bestow gigantic levels of reality-defying power which carry a tedious risk. Even though Joshua is a Deific King and an Antiquian, he is still a mortal. Being one, he cannot sustain all the power he gains from the Keystones. After reverting to normal when the Aeternal Keystones are harnessed, Joshua will fall into a week-long coma after an interval of five seconds within the revertion process.

Tachyon Magic

It is a branch of Particle Magic within the bloodline of Celerean family. It allows Joshua to control tachyon energy in his body. Due to this manipulation, he can move at extreme speeds to the point that his movements cannot be seen with the naked eye. He can do this while heading towards multiple directions because of his very high resistance against g-forces and his naturally enhanced motor skills. His usual approximate speed is 771 meters per second. His top speed may be faster than the speed of light. His current speed limit in base form is around 450,000,000 meters per second. However, as he ascends to a stronger form, his speed limit is further minimized until the point he reaches Aeternal Archon which completely removes his speed limit. Due to his physiology affected by Tachyon Magic, he is lightweight. He can easily move at high speeds given his current weight that can resist air friction.

Additionally, he is able to deal severe damage against certain opponents most likely because of the momentum he gives off. Despite being lightweight, his speed increases his force. While it is generally true that too much force applies to the action-reaction, this does not hold true to him in certain situations. Sporting a very high g-force resistance due to physiology and Ancient Wind Magic itself, he is able to move at almost unbelievable ways that may sometimes be mistaken as pulling off ridiculous stuff out of nowhere. This will hold true if and only if Joshua moves at superluminal speeds, as forcing the body to evade while moving at the said speed will bypass his resistance.

Telepathy

As a natural-born Antiquian, he is able to telepathize with people having a telepathic connection with him. However, he cannot do this with people having no connection, unless they agreed to establish one. Simple physical contact after agreement can make the establishment successful. This connection cannot be broken unless one or two people involved pass away. However, he can still read the minds of others even a connection is nonexistent.

Ether Manipulation

Joshua can freely manipulate the ether of the Ether Forest to enhance his powers utilizing Aetermana. However, even as a Deific King, he experiences a slight twinge of pain in his forehead when manipulating raw ether because of the presence of impurities. In the case of pure ether, however, he experiences no problems in manipulating it, even surpassing Io overall.

Abilities

Longevity

As a royal Antiquian, he is unable to die from age. Due to his life force which is abnormal for an average human, but not of Antiquian standards, he is immune to mild illnesses.

Expert Hand-to-Hand Combatant

He is quite a talented, if not the best, hand-to-hand combatant even without utilizing his Ancient Wind Magic or his Tachyon Magic. However, his swordsmanship is far more deadly than being barehanded.

Sustained Unlimited Flight

Due to his Ancient Wind Magic, he can fly at an unlimited rate.

Immense Elemental Resistance

Joshua can withstand a load of magical attacks (except fire) thrown at him without feeling too much pain.

Enhanced Refined Strength

Though he may not look like it, Joshua has enhanced strength, because he has a high pool of magical energy inside his body, although his kicks do pack more power. However, unlike his fellow king Thomas Atlanteum, he lacks raw power.

Non-Antiquian Psychic Immunity

As a natural-born Antiquian, he is immune to any non-Antiquian magic or spell that involves the manipulation of his mind. This is due to Photos' divine spell that cancels the effects of non-Antiquian psychic magic formulae and blocks psychic connections from non-Antiquians to his mind and body. Thus, he cannot be lifted up from the ground with non-Antiquian telekinetic, cannot be mind-controlled, etc.

Immense Reflexes

He can easily dodge most slow attacks through his enhanced motor skills. To an extent, he can dodge most dense attacks and even manifold attacks. Through his athletic abilities, it is easy for him to dodge these attacks. He can react to attacks at a slightly faster rate, allowing him to dodge the attacks involved. Moreover, this inherent skill acts as an auxiliary for Tachyon Magic. His base reaction speeds are at the speed of electrical impulses.

Ancient King Swordplay

As an Ancient King, he is able to wield his Aetergeheim masterfully. Moreover, he can overwhelm other opponents by combining the adamant strength of his broadsword and his very high attack speed. He is also adept in pinpointing blind spots and weak points of the enemy as long he is familiar with their characteristics. Strangely enough, he often unsheathes his Aetergeheim in a samurai-like way but attacks in a similar way to his fellow Ancient Kings. He is able to skillfully conjoin sword attacks with each other in order to create effective combos while maintaining his position free from vulnerabilities as much as possible.

He usually wields the Aetergeheim its zweihander form with only one hand because of its magical properties brought about by the Ancient Wing Magic's effects resonating with its runescedalite blade. He is also famous in his locality for his swift one-hand sword combos while incorporating his speeds and enhanced motor skill to deal severe damage to certain opponents. Despite the sword being virtually weightless, it can easily cut through any kind of armor, since the blade is powered by the blessing of Aeter, the Antiquian supreme god himself, that can "sunder anything temporal". Related divine objects, however, will receive significant damage regardless.

Despite being skilled in overall swordplay, his lethality is further increased when he wields the Aetergeheim in its dual-wield form. He becomes more versatile in close-quarters combat when dual-wielding.

Lancing Arts

Although mainly a swordsman, he displays masterful prowess in wielding spears, lances, and halberds. He is able to strike many opponents with few swings of Lys, the Halberd of Ecliptic Moonlight. He uses a specific style called the Caustellon.

Immense Intelligence

For an entity that has lived for more than a thousand years, he has a prodigial level of intelligence, ranging from 280-300 IQ. He is able to organize an organization by himself. He invented most of the Empyrdom's military weaponry and consolidated knowledge for his members to use. He even invented many notable contraptions that the Empyrdom has in store. He finished magic school earning a vast range of knowledge about Antiquian magic.

Master Tactician

Having an intellect of 280-300 IQ and a known polymath in his kingdom, he can manage multiple armies in the Empyrdom. If none of his officers are present to assist him in taking care of specific careers for specialization, he is entirely capable of working alone in military sessions.

Depending on the engagement rules of a certain battle, he is always serious but he will not kill unless the law allows him to. He may be heavily restricted in taking the life of a certain entity due to law but he is normally not afraid to kill. He will use all he has in his range of wisdom to rightfully defeat his opponents.

Immense Flight and Swimming Speed

He can also fly and swim at superluminal speeds Due to this, he is able to dodge most ranged attacks, but may vary on his reaction time, trajectory and speed of the projectiles.

Aquatic Respiration

He can breathe underwater because he is enveloped in Ancient Aerokinetic energy which sustains his oxygen levels underwater.

High Resistance to Radiation

As an Antiquian, his body can normally absorb around 200 Sv (sieverts) without experiencing any sort of damage to his cells. However, anything higher than 200 Sv can harm him.

Immense Perception Level

Through the power of his Tachyon Magic, his eyes can read even superluminal speeds for a long time. He can sense the presence of living entities within a range of 500 meters away.

Immense Aetermana Capacity

Within thousand years of his lifetime, he always spent his spare time in meditation in order to increase his Aetermana capacity and to improve his magic control. This and his inherently massive Aetermana capacity makes him a formidable foe in terms of fighting with magic alone for long periods of time. This is evident in Empyrdom x Federations Q1, in which using Empyrean Storm, a high-tier Ancient Lightning spell, for a relatively prolonged time, didn't tire him out.

Skill Set

Ancient Wind Magic

Silent Stratos

This allows Joshua's body, soul, and spirit to blend with the air around them to completely conceal themselves. This expends less Aetermana when used within the atmosphere of a planet as this spell needs air around it. Since the presence of Joshua's spiritual entities coordinate with his elemental resonance, the exact location of his soul cannot be detected easily as the astral patterns become very unpredictable.

Silent Dervish

This is a basic skill Joshua devised from Ancient Wind Magic. Joshua forms wind blades from the air to overwhelm foes, catch them off guard, or to deliver swift death upon them. These wind blades are slightly less stronger than Aetergeheim but has shown to be very effective in any situation.

Force Shatter

This is a skill that allows Joshua to minimize opposing force in his way. This is often done in response to wave attacks which may either deflect them or redirect them away from him, thus protecting him from those attacks. Joshua forms a green magic circle in front of him which would increase his velocity or blow away projectiles along his trajectory with a strong force of wind.

Wind Mirage

This skill manifests if Joshua's eyes glow green for half a second. This allows him to turn his body into air as his real body is prepared to manifest in any place he wishes. This is used as a diversion or a getaway.

Ancient Time Magic

Colossal Timeslip

When Joshua casts the magic circle to use Ancient Time Magic, any entity aside from the caster that enters the vicinity of the area effect will experience unpredictable time lapses, causing their concentration to be reduced. However, if the target has perception as high as Joshua, the effects will be not as potent as usual.

Divine Antithesis

Joshua can reverse any metamagic cast on him when this spell is used.

Reality Stasis

It can be used only once in base form until Joshua recovers spent Aetermana. It can completely halt the flow of time of the whole existence for ten seconds. When at Ancient Archon, he can cast this spell three times maximum—each is limited to a minute. When at Aeternal Archon, he has unlimited usage and can be reverted anytime he wishes to.

Tachyon Magic

Tachyon Kick

Joshua charges his right foot with tachyon energy. After his foot is fully loaded, he focuses natural energy into his left foot, causing him to jump at a high level of altitude. While Joshua is suspended mid-air, he aims his right foot at the opponent. Using his Tachyon Magic, he jets off toward his opponent, leaving afterimages behind. When he reaches his opponent, he slams his charged foot with full force on him or her. The attack has very high momentum because of its tremendous velocity.

  • Full Tachyon Kick

This variant is Joshua's default finishing attack. After pinning down an opponent, he fully charges his right foot with tachyon energy. He utilizes the time needed to fill his charging limit for Tachyon Kick and also momentum in order to hit his opponent with stunning accuracy.

  • Juggling Tachyon Kick

This variant is used when Joshua executes a combo against an opponent. He can deal relative damage to certain opponents by ending the combo with an acrobatic Haste Tachyon Kick.

  • Haste Tachyon Kick

This variant is only used when ambushing an opponent without further delay. However, this is weaker than the default Tachyon Kick because it is not fully charged unlike the latter variant.

  • Circumferential Tachyon Kick

This is a variant of the Full Tachyon Kick, wherein Joshua executes the latter attack in a roundhouse manner, dealing damage to all surrounding opponents.

  • Drag Tachyon Kick

This variant is used in quick battles. While Joshua is running under the effect of Tachyon Magic, he can execute this attack. The strength of this attack is relative to the speed of the user. The higher the momentum, the fiercer the attack will become.

Tachyon Edge

  • Tachyon Edge

He can charge his Aetergeheim with high-density tachyon energy to enhance its attack speed and to prevent enemies from escaping. After charging, he delivers a lethal slash that can defeat multiple enemies.

  • Tachyon Multi-Edge

Another variation is to lock an opponent into a tachyon-powered series of slashes instead of one pooled slash. He uses this form of attack after restraining the opponent with swordplay. He can also use this to overwhelm a defending enemy.

  • Tachyon Myriad Edge

Tachyon System

Joshua's finishing combo attack as opposed to Tachyon Kick. This attack is more effective inside barriers.

Endless Waltz

A variety of Tachyon System more suited against multiple foes. Joshua takes off at tachyonic speeds as he attacks multiple foes relentlessly, without pause. However, if most of the foes have durability enough to withstand his attacks, much more if they can withstand more than a strike from Aetergeheim, this would easily cause Joshua to expend too much energy, exhausting him within extensive periods of time upon usage.

Weaknesses

Fire Magic Vulnerability

Compared to his Ancient Wind Magic, he is greatly vulnerable against fire magic. Due to this uncanny weakness, he cannot tolerate high-temperature areas such as Pyronia, which he tries his best not to go there, due to the volcanic heat emitting from Mount Calderius and from the rest of volcanoes on the said continent. The heat there can only be tolerated by its own natural-born citizens. This drawback causes his battle parameters to decrease dramatically to the extent of suffering from heatstroke with a higher chance than others when in a high-temperature area. Due to this limitation, he will have a hard time fighting fire-elementals that can release pure fire such as Louisius Salamandra, the King of Pyronia. Strangely, sunny areas do not pose a problem to Joshua, because the temperature in these areas are within his tolerable range. 

Physical Attack Vulnerability

Due to his physiology affected by Tachyon Magic, he is slightly vulnerable to physical attacks. As shown in Everburning Battle of the Shadow Revenant—Part 2, he struggled to regain his ground because of the strong force of Brian's punch and the collateral damage due to gravity when he crashed on the ground. He compensates for his weakness by his own extreme movement speed and is also training with his fellow king Thomas Atlanteum to reduce this weakness.

Ancient Time Magic Strain

If Joshua casts chronokinetic magic extensively, it can deal dizziness to him for a duration of thirty minutes to an hour. Regardless of his intellect, this condition disrupts his thought processes, temporarily disabling him from analyzing military situations in the Empyrdom.

Excess Momentum

If Joshua travels at superluminal speeds, there is a probability that he will end up hurting himself because he can sometimes miss even with his lightning-fast attacks, especially with hand-to-hand combat, and will bump onto harder objects accidentally. This is one of the reasons why Joshua often wields a weapon when engaging in close combat.

Aeternal Archon Duration

Empyrean Armor Duration

Stats

Template:NewStats

Forms

Joshua can equip certain armor suits in certain circumstances.




Joshua can ascend using various Sacred Relics as catalysts and energy sources for his transformations.

This state is not considered an elemental shift, rather an ascension. Joshua gains access to this state by harnessing the power of a Zephyrian Stone on his person. This stone is imbued with the elemental energy of Zephyr, the Wind Elemental Guardian of Antiquus.

While in this state, Joshua's Ancient Wind Magic is further enhanced.

Ancient Archon

Ancient Archon State is Joshua's penultimate form. To ascend to this state, Joshua must use the powers of all seven Ancient Keystones and a large pool of mana (magical energy) in his body. His Ancientcalibur, when present in the field, can act as a catalyst during his transformation by sharing its own energy with him.

While in this state, his battle parameters are increased twentyfold, except for his maximum speed under influence of Tachyon Magic, because it remains unchanged and it is in fact imaginary. However, he is able to increase the overall strength of Tachyon Magic-based physical attacks by increasing its density. Due to this, the tachyon energy he emits is now golden instead of cyan. Also, his physical resistance is slightly increased, stripping him off of his weakness against physical attacks unless he reverts back to his normal state. However, his vulnerability against fire is not completely stripped off; he only gains a small resistance from it to minimize damage dealt from fire-elemental attacks.


Aeternum Archon

Aeternal Archon State is Joshua's ultimate and final form. To ascend to this state, Joshua must use the powers of all seven Aeternal Keystones which are enhanced by the individual elemental energies of seven Antiquian elemental guardians, namely Shielpheus, Gishil, Colossia, Zephyr, Lumineadhar, Abisnyctus, and Aethernova. His battle parameters are drastically increased to the point that he can even surpass the power of a Heavenly Archon, which is slightly stronger than a non-supreme god in popular culture.

Quotes

Canonical Timeline

Caitlineia Eurius

She is Joshua's first childhood friend and the first girl he admired in his life.

Astreia Arcstellaerea

She is Joshua's friend during the Pyronian Rebellion.

Reius Draganea

They met during the Imperial Awakening, wherein the Ventilusian Branch had assisted Draconia City in the defense against the Regimenians.

Thomas Atlanteum

Aeravelia Zephyrius

Brian Fenricteum

Algis Fercolasia

He and Joshua are archenemies.

Corona Fercolasia

He saved her from the mind control of the Shadow Knight.

Severina Zephyrius

Valius Avidracon

Non-Canonical/Crossover Timeline

Darkstorm-Actu-Sin

Parallel Darkstorm

He and Darkstorm's bond is a solemn brotherhood.

Original Darkstorm

The only canon series he was able to truly meet the original Darkstorm was in Ancient Kings X: Multifarious Bonds.

He loathes the original Darkstorm because of the latter's brashness and paranoia that exceeds even his parallel self. Their first encounter was not eventually peaceful unlike with the parallel Darkstorm. After that, it left a mark in the original Darkstorm's heart to doubt Joshua even though he did not do anything amiss. This caused Joshua to doubt him as well because he believes that there is no sense trusting anyone who has no trust in him. He also believes that he does not need to gain his trust because "he is a large gap across his path".

Everburn

Parallel Everburn

The parallel Everburn is Joshua's best knight among his men. They also are close friends and are willing to help out each other in battle.

Aeravelia Zephyrius

Joshua Sentrium Burns

He is close allies with Joshua. They first met when the Empyrdom of Anticytheris went to Mobius for an expeditionary mission.

Miscellaneous Info

His hobbies are painting, drawing, writing antique novels, playing the violin, and traveling in Ventilus and Cryolus. The places he likes to go are windy and have low temperature. He prefers living within a boreal biome. The food he prefers eating are mostly savory, while some are mildly sweet. His favorite food is white sauce pasta. His favorite pastry is coconut buttermilk cookies. His favorite drink is minted green tea. His favorite colors are mostly within the hues of blue and green. He likes to wear trench coats and thick scarves. His favorite animals are birds and cats, while he somewhat dislikes dogs and abhors cockroaches. His favorite sport is kick volleyball. His favorite vacation venue is the Rink of Fractals in northeast Ventilus.

His Runic Sign is Plastingos and his temperament is Melancholic-Choleric. Being an individual possessing the Plastingos sign, he has a great sense of justice as evident in its "scale" symbol. He is also meticulous in many aspects, whether great or small. This can be inferred that Joshua is of the Lawful Good alignment.

He likes people with good discipline and adequate wisdom. However, he greatly dislikes flamboyant people. The men he likes to be friends with are bighearted, willful, and compassionate. In terms of women, he prefers the mysterious, demure, and shy ones. Regarding appearances, he generally likes women with long hair, as well as those with braids. This is evident of his first wife and second wife, Astreia and Caitlineia respectively, who have long hair. However, his greatest preference on choosing a woman is her personality.

He graduated after six years in Cryglen Magic Learning Center (now called Ventilus Basic Magic School), after six years in Cryglen Magic High, and after four years in Ventilus National Magic University as top-notch. He finished Wind Magic Course and Masteral of High Primeval Magic. He also took a doctorate of magic.

His personal motto is "Art is an endless possibility".

Appearances in other Franchises

Sonic Fanon

Joshua the Hedgehog's SF

Lunari64's SF

Enervar's SF

Chrominance Rift

Adventures of Spirit

Trivia

  • His surname Zephyrius signifies that he uses the Western Style of Ancient Wind Magic. On the flip side, Caitlineia Eurius uses the Eastern Style, since she belongs to the Eurius bloodline.
    • The bloodlines Zephyrius and Eurius are both royal bloodlines that originated from the Ventilus' royal pureblood bloodline Celerea.
  • His first name Joshua is a Hebrew name that means "Yahweh is my deliverance". Particularly, in the normal concept of "deliverance", it foreshadows his separation from Caitlineia many years ago and his resolve to save her from the clutches of evil and reunite with her. This led him to another resolve: to value the safety of women as one of his greatest priorities.
  • His second name Aelianos foreshadows his trait of tolerating heat from the sun although he has a flaw in high-temperature areas.

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